You have to make a account on Steam to play this game and every time you want to launch this game you have to sign in Steam online, you can go offline after that I guess. I haven't even played the game even thou I have installed it on my PC.
I would never ever buy a game that n Oswald De Souza Certified Buyer. One of the best games out there, best enjoyed with internet and multiplayer, that is its USP. Provides awesome amount of replay value and can log s of hours with this game. There is an obvious patching process to finish after installing from DVDs. But it's still cheaper on flipkart than steam when not on sale Recommend Payday 2 as similar playstyle.
L4D3 out soon as well. Prateek Gupte Certified Buyer. Flipkart rocks! Great delivery time! About the game Speech less! Real fun Single player is fun But co-op is out of the world! The game is 7gb or more, but you need to download 7 more! This was the only sad part But the wait was worth it, the patch adds a lot more stuff like campaign maps In this game YOU can play as the Zombies too! I'll give the game Vivek Senapati Certified Buyer.
Amar Sharma Certified Buyer. This game is totally spooky with superb gameplay , action , adventure!! When the Tank yells you got to be extra careful because it shakes everything! There is also a new set of weapons! Grenade Launcher is best of all! All the campaigns are Mind-Blowing! Let me tell you guys that this a very good game and you should never miss it! Graphics are awesome and is well improv Flipkart sent back another copy and took away the first one, and it worked then.
Game is really fun specially with people you know playing with you. You kind of absolutely need voice chat so get a headset and scream at your friends and scream in fear when you get swamped by zombies :D This is the zombie game that the world reaaaaaaaaly needs. Rishabh Dhawan Certified Buyer , Mumbai. Have doubts regarding this product? Are you ready for the Zombie Apocalypse?
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As four players will be going through as Survivors and four others controlling the amazing manager zombie types. These incorporate the Tanks, Boomers, Smokers, and Hunters from the main game, notwithstanding the new Spitters, Jockeys, and Chargers.
The new manager zombie exceptional forces add layers to the ongoing interaction! The heart of Left 4 Dead is the five campaign maps that take the survivors via a extensive sort of terrain in the Deep South. From murky swamplands to a creepy carnival ground, from flooded suburbs to claustrophobic city streets, each environment is distinct. Clever layout touches abound, some of which are clues that display you which of them way to development. Free pc Left 4 Dead 2 environments assist inform a story remains of a massive government prepared evacuation attempt!
You get a higher experience of the way it all went down. Just like Street Fighter V is plenty more than mashing on buttons, Left 4 Dead is a long way greater than mindless taking pictures. The sound layout is a standout once more, filling the air with eerie lines and helpful cues!
In addition to conveying the total range of the survivors feelings. This wealthy atmosphere is stronger with the aid of the broader type of choke factors and very last stands! All of which give the campaigns their personal unique pace. Into these grim landscapes come 4 new survivors. After that, new crop is more energetic and talkative than the first bunch. Ellis accurate boy testimonies about crazy stuff that he and his pal Keith did one time are sure to make you snicker.
There is a new crop of weapons as well! Such as more than one variations of pistols, shotguns, submachine weapons, and attack rifles. In addition, these different flavors move a long manner closer to spicing up the gunplay! However the standout new addition is the melee guns. In the event that you purchase something through this post, IGN may get a portion of the deal.
These sorts of group strategies are liable to facilitate refinement when you consider the crusade explicit difficulties! Some of which make certain to get your heartbeat beating. To be completely clear, this is anything but a loosening up game. The battles here incorporate energizing crescendo occasions and protection arrangements that any bad! The bone Left 4 Dead fan will go totally nuts over. The change from the dull city roads of the main game to the swamps, fair grounds, bogs, and sunlit.
Development yards that add to reasons why this is a superior game. All the more engaging experience. More extensive scope of rifles, submachine firearms, shotguns, and marksman rifles to dissect your resistance however a large number of the like weapons models carry on also! Maybe in particular of all, in Left 4 Dead 2 download you can exploit scuffle weapons.
A fire place, a crowbar, a cricket bat, and a frying pan are simply some of the items! You may use to slice, bludgeon, decapitate your enemies, they take the region of your secondary weapon! But you continue to have a sidearm you could whip out in case you are incapacitated.
Using those guns forces you to rise up near and private with the inflamed. Affording you a better view of the carnage however additionally placing you at better risk. Still, not anything stops a horde like a katana wielding survivor standing tall in a doorway. Melee guns are a amazing new strategic asset and add a completely fun new size to combat. The new campaigns and precise game modes provide greater range and greater sturdiness, even as all the other additions. Tweaks make the already outstanding gameplay even more exciting.
Even the AI has progressed a bit bit, and at the same time as they nevertheless are not massive on using pipe bombs or Molotovs. Liable to missteps, they appear to have a higher draw close of strategies and will observe you a piece greater carefully. Still, Left 4 Dead 2 game is exceptional enjoyed with friends, each mode is seamlessly integrated online.
Though the center gameplay stays quite much the equal! The new Realism mode is the spot to go. There are no shining layouts around your kindred survivors or around accommodating things, zombies are harder to slaughter. What could be interpreted as a raft of fun, and potentially unnecessary, gameplay additions meld together into a fabric that strengthens the L4D experience to an astonishing degree.
For a start, the new creatures deepen co-op tactics, and make the game's Versus modes far more vibrant and surprising. On top of this the new settings brilliantly evoke the sensation of real-life national emergencies and a panicking populace. Then the expanded mix of weapons hits home a feeling of personalised tactics and combat.
Meanwhile, throughout the game's five campaigns there's the sensation that Valve have become far more comfortable with themselves and their game. The strict format and familiar patterns of repeated build-up and climax have been smoothed over, replaced with free-flowing, organic levels where Valve begin to loosen their ties - suddenly more able to harness the feelings of surprise and delight that we're more accustomed to seeing in their Half-Life games.
Yes, L4D2 really is its own game. And a bloody good one at that. You do, however, know the drill. First things first: there's no doubt that your first moments in L4D2 will by and large comprise of racing up to zombies, taking their legs off with an axe and running around giggling. Whether you're slashing with katana, cricket bat, frying pan, or have smoke trailing behind you from a blood-stained chainsaw - you just can't help but chortle as neck stumps squirt scarlet arterial spray, femurs jut out of elbow lacerations and bloody amputations are doled out to the enraged horde.
Melee weapons live in the same slot as pistols you can't carry both, even though all players are magically presented with firearms when incapacitated and each has a different slash speed, arc of impending zombie doom, and utterly brilliant board of crash, bang, wallop sound effects attached. The ultra-violence doesn't stop with this new brand of up-close and personal weaponry.
Midriffs are blasted open with shotguns leaving nothing but fresh air and an exposed spine; businessmen's intestines are lovingly draped over the environment, spilling out behind them as they chase after you; explosive ammo sears off huge chunks of pallid flesh from a zombie's posterior There are also a lot more zombies around; episodes average over 2, of the screaming buggers running towards you with mischief in mind - about 1, more than you'd come across in L4D -which goes to underline both Valve's successful engine tinkering and the added intensity.
As for the new special infected, well they're marvellous creations, all built to mess with co-op tactics that you've been carefully honing over the past year. The Spitter - a sag-mouthed lady who trails a glowing green strand of drool - gobs buckets of corrosive mucus all over the place, meaning that it's far trickier for you and your team to bunch up and hold out in the game's various public conveniences and outhouses.
The Charger, a lumbering mini-Tank, pelts at you like a bull at a matador -grabbing the first survivor he comes across and carrying them off through the level with the firm intention of repeatedly slamming them into the ground, while anyone else in his way is hurled away like fleshy skittles. Finally, the Jockey is designed to pick off waifs and strays that wander away from the party, or perhaps those survivors who relentlessly charge off ahead.
Leaping on their backs, Jockeys take control of characters and ride them mercilessly into harm's way - whether that harm comes in the form of a deadly drop, a pit of fire or the clutches of a nearby Witch. On top of these every campaign has its own brand of zombie built to force you into ever more panicked situations. The carnival Clown's squeaking shoes lead parades of animated flesh around the level; SWAT zombies are shielded and can only be shot from behind; infected in Hazmat suits can't be set on fire; construction worker deadheads wear ear-mufflers and as such are immune to the charms of a lobbed beep-grenade.
All of this messes with the established "If X happens, then throw Y" rules that have grown around L4D. Even the most hallowed of L4D rules, the one that simply states "Set the Tank on fire. Set the Tank on fire right now", has been subtly messed with by the sheer number of water-centric levels. In this case a glob of waterproof Boomer bile is far more likely to do the trick - turning the assembled zombies against their muscled Goliath.
Finally, and best of all, all the Witch avoidance schemes you've built up have now been rendered null and void. Newly unanchored, the wandering crone is now as terrifying as the first time you met her - all the time. The sudden and unexpected moments of danger as you turn a corner and see her spindly form sidling directly towards you are on a whole new level of excitable terror -herding your happy band of survivalists away from her and into various cowering positions around the level.
Despite the variety of locations on show in the original L4D, it can't be denied that it il was also heavy on the nocturnal concrete. Well, no more: the environments in which you'll fight are now vividly different in appearance and design. On a surface level, no end of gloss is provided by the game's Deep South themes - whether you're fighting poverty-struck shirtless hick zombies in 'gator country, or fending off rabid pedestrians amidst the bright curving architecture of New Orleans.
On a similar note the way that the chronological episodes track day through into night and back out again gives each one a markedly different ambience, alongside moments of visually-scripted beauty -like charging zombies silhouetted against the bright rays of the setting sun. The variations in environments aren't purely cosmetic though. Some areas, such as graveyards or hedge-filled parks, change their layouts each time you play, while most levels are not only peppered with far more nooks and crannies to explore, but also provide alternate routes you could follow - whether over rooftops, through side-corridors or around the sides of buildings.
Also certain locations have been earmarked by Valve to showcase a specialised forms of danger. A scrap-yard full of cars becomes a hazard run of potential alarms that can be set off by stray bullets. Here, a gaggle of the wandering death-bringers could be anywhere, and are generally everywhere. Most impressive of all though are the brilliantly envisioned environmental effects that merge seamlessly with the gameplay - whether you're choking in the smoke of a burning hotel in the earliest episode, or trying to make out friend and foe through the torrential rain that thunders around you in the Hard Rain.
Indeed, even this goes beyond the role of an occasional scripted effect -tying into the level by having weather monkey around with the entire structure of the episode it perforates. A town you've already pushed through and probably used up all of the health packs in has to be navigated again on a return journey - but is now waist-deep in rising water and entirely more thrilling to navigate.
Alongside some immaculately designed mini-boss and finale areas - notably a colonial mansion and an arena decked out for a pyrotechnic rock gig - there's also a fresh emphasis on areas in which you simply have to leg it. These gauntlets cover anything from racing through a shopping mall to turn off an alarm to haring over a car-strewn bridge in New Orleans to a helicopter pick-up, pursued by enough Infected to populate Brighton. This play style creates some brilliant moments of selfish self-preservation, 'No man gets left behind!
I'm not going to lie. Imiss the old cast. Well, specifically I miss Zoey. Lovely Zoey. I am, however, willing to accept that this is a side-effect of the tender familiarity I have with the old team, rather than any perceived deficit with the new.
After all, with an additional 2, lines of amusing and contextually-guided dialogue on top of the amount catered for by the original L4D, there's little doubt that with repeated plays well grow to love Ellis, Coach, Rochelle and Nick as much we did the originals. Ellis the Redneck, above all, is utterly hysterical - NASCAR-obsessed and uncultured, yet simultaneously eminently lovable and sharp-witted, he's the instant hit, while the others are slower-bum affairs that prove more complex and intricate than the black guy, old white guy, biker, woman archetypes provided last time round.
Interestingly too, their dialogue changes as the episodes wear on - initially they're strangers introducing themselves in a flaming shopping mall who keep getting the names of the special infected wrong, by the time they reach New Orleans they're firm friends and experienced zombie murderers.
As such, when you first play co-op L4D2 you should certainly do it chronologically, and not for this reason alone. Whereas the previous game did a lot of its storytelling through the various scribbles on safehouse walls, the Deep South contingent make their way through locations and environments that tell their own tales. Fenced areas where survivors would queue up to wait to be assessed by a group called CEDA before evacuation, military-defined danger areas, motels in which dry swimming pools are full of charred bodies What's more the knowledge of what happened in these areas before your arrival gives the incessant violence an added level of humanity and the occasional flash of guilt.
Finally, I firmly believe that with Scavenge any remaining kinks in L4Ds Versus mode have been firmly ironed out. Scavenge sits pretty in a fairly long list of modes alongside 10 different Survival co-op maps and Versus play-throughs of all five campaign episodes but is undoubtedly the stand-out highlight. Essentially a localised Versus bout, each team must collect as many petrol canisters as they can from set points around a level and pour them into a central gas tank, while the spawning Infected team do their utmost to guess their movements and take them out.
Once one team has been killed off, the next team must beat their total. As such, not only do both teams get equal playtime as human and Infected, but games feel tighter, fairer and less predictable. Meanwhile, climactic rage-quits are also generally avoided and the Infected team find it far easier to work as a collective killing unit rather than a collection of lone-wolf bile-spewers.
Speaking of which, there is no greater joy than playing as a Charger, lining up an attack and spear-tackling a human player off a cliff-top and into the great beyond. Or, indeed, stealing control as a Jockey and leading survivors into harm's way. L4D2 is a triumph then, and one you can't help but feel will be far better supported with co-op content post-release than last year's offering. Well, you'd hope so at least.
In any case this is a remarkable package of ultra-gore screams and giggles. The only half-problem is that the sudden plethora of new weapons slightly robs the game of its former strict ammo counts and the purity of its former two-tier gun system.
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