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They could show just the hour or minute hands by lying straight, or they could use their body to make the hour and the minute hands, with their legs the longer part being the minute hand and their torso the shorter part the hour hand. Whilst some classroom resources may be a little hard to come by at home, most family homes have a dice or two lying around.

With most board games coming prepackaged with a dice, dig them out of the cupboard and re-purpose them for these fun maths dice games. Try to get your opposite sides adding up to 7 as on the real thing. Step 1: Write the word skunk and separate each letter into a different column on a sheet of paper. The score is written in the S column. If they roll a one they score zero.

Step 4: If they roll a one in the second round, play stops and the player takes the score from the first round as their total for the game. The risk a player takes in moving on and throwing again, is if two ones are thrown, all the points for the game are wiped and the player scores zero. This game is similar to the skunk game, but there only needs to be one player and one dice. However, even with only one dice things will still get tense! Step 1: Throw the die and the player records the number that they roll.

If a one is thrown at any point, the player loses all the points scored so far. Step 3: The first player to score is the winner. Step 1: Draw out a triangle made from squares, with four on the bottom up to one at the top. Step 2: Each player chooses 10 number from the products table 1, 2, 3, 4, 5, 6, 8, 9, 10, 12, 15, 16, 18, 20, 24, 25, 30, This is simply all of the possible options you can get when multiplying the numbers between 1 and 6 together.

Step 3: Write one number in each of the ten triangles from the product table results above. Step 4: The first player then rolls 2 dice and multiplies the two numbers together. If they have the product of the two numbers written on their tower, they can then cover it with a counter. Step 5: The winner is the first player to cover all their numbers in the tower. The game can include more challenging multiplication calculations by changing the numbers on the dice. If one has the numbers and the second has the number , the numbers each player has to choose from are 7, 8, 9, 10, 11, 12, 14, 16, 18, 20, 21, 22, 24, 27, 28, 30, 32, 33, 35, 36, 40, 42, 44, 45, 48, 50, 54, 55, 60, 66 and Alternatively, both dice marked with the numbers 7 — 12 would give the products 49, 56, 63, 64, 70, 72, 77, 80, 81, 84, 88, 90, 96, 99, , , , , , and Along with dice, playing cards are one of the most versatile and underused maths resources that can be found in most family homes.

Fortunately, these games are here to put an end to that! Place value is a crucial skill for children to grasp during primary school, and this simple card game will help them to do that in visual and fun way. Step 1: Each player draws a place value grid, with an agreed number of places.

Thousands, hundreds, tens and ones. Step 2: Using a deck of cards , Ace and picture cards, with being worth their digit, Aces being worth 1 and picture cards being worth 0. Step 3: Players take turns to draw a card from the pile, and each player chooses which column to record the number in.

The winner is the person to have the biggest number recorded at the end of the game. If you like this check out our other amazing place value games. This simple game is perfect for car journeys or the 10 minutes before dinner, and it will get your children practising their maths skills in a fun and exciting way! Step 1: Shuffle a pack of cards and place face down. Each player takes one card and turns it over in front of them. Step 2: Record the number on the card Ace is worth 1 and picture cards are worth Step 3: Each player then takes a second card and adds the number to the first number, recording it on the paper.

Step 4: Keep taking cards until the first person reaches They are the winner. A variation on this game can be to start at and keep subtracting until someone gets down to zero. For older children, instead of adding the cards together, they can be multiplied each time, with the winner being the first to reach This is a fast paced maths card game for two or more players, where all eyes will be on the Jacks in the pack….

Step 1: Other than the Jacks, remove all of the picture cards from a deck. Step 2: The aim of the game is to reach the target number. To make the target number, shuffle the pack and turn over the top two cards. If either are a 10 or joker, put them to the bottom.

The 2 cards turned over make the target number. For example, if you turn over the 5 of hearts then the 2 of diamonds, your target number is Step 3: Each player is dealt 5 cards, which are set out face up. Players then can add, subtract, multiply and divide to try to reach the target number.

If the target number is reached using all 5 cards, 10 points is scored, if it is made using less than 5 cards, 8 points is scored. There is no need for fancy equipment when it comes to these maths game. This is a KS2 maths game that most people will be familiar with, but it just so happens to be fantastic practice for coordinates. Step 1: Each player draws out a grid with A — J along the bottom and 1 — 10 up the side.

Step 2: They then plot ships of various sizes on the grid by colouring in the squares:. Each player keeps track of their hits and misses on a separate grid. This game does the impossible, and manages to make learning multiplication facts fun. Step 1: Each player needs a set of coloured counters or different coins 2ps vs 10ps as an example.

Step 2: Make a grid containing the answers to the times tables being worked on you can choose which times table you want your child to tackle and a set of cards with the multiplication questions. Step 3: Each player takes it in turns to pick a card, work out the answer and cover the answer with their counter. The first player to cover four in a row is the winner. This maths game is a classic, and the chances are high that some parents out there would have played this themselves when they were at school.

Please note, this game can be played by drawing dots on a page, but it is easier to download square dot paper and print it out. Step 1: The first player draws a line to join one of the dots to another of the dots, the next player then does the same. Step 2: This continues until one player manages to join the lines to make a box.

They write their initial in the box and get to take another go. Once they are no longer able to complete a full box, it goes back to the other player. Step 3: The winner is the person who has their initial in the most boxes at the end of the game. Simple counting games are great for younger children, with lots of opportunities for counting things they see — lorries, red cares, blue signs etc…. This could be made more challenging by changing how many points each is worth, so children could count up in twos or threes etc….

Think of a number for the children to guess. Players have to ask questions that have a yes or no answer in order to identify the number. A more challenging version of the game would be to give players a range of clues, e. An alternative to guessing the number, in this game players have to try and guess the rule. Players give a number whilst the person leading the game applies a mystery rule and tells the players what the new number is. For example: If the rule is multiply by 10, one player would give the number, e.

This is a fun strategy game, played with two or more players, who take it in turns to count up from 1. Each player can call out one, two or three consecutive numbers, before it moves to the next player to carry on counting up.

The game then continues, counting back up from 1 to 21, until there is only one person left. There are of course many more simple maths games which can be enjoyed at home, and they are only limited by your creativity. Hopefully these ideas will give you a starting point, but why not get really creative and create some games of your own!

Find out how children are able to make faster progress in maths with us in schools and at home. Our online tuition for maths programme provides every child with their own professional one to one maths tutor. Necessary cookies are absolutely essential for the website to function properly.

This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information. Convert measurements in one metric unit in terms of measurements in another unit, e. Tenths are fractions with denominator Tenths are special because you easily write the decimal representation for them.

For example 0. Convert tenths to hundredths using equivalence of fractions. For the same whole, 1 hundredth is ten times as small as 1 tenth, i. Work with visual models to gain understanding of decimal addition. Extend knowledge of multi digit addition to adding decimals up to hundredths place.

Represent tenths and hundredths as decimals numbers. Understand decimal place value by using place value charts. Write the decimal equivalent for these fractions using models. Use unit squares to understand the concept of area and find area for different two dimensional shapes. Perimeter is the distance around a two-dimensional shape.

Add the side lengths to find the perimeter of regular polygons. You can find the length of a side, if you know the perimeter of the figure and the other side lengths. Use you addition and subtraction skills. Find area of two dimensional figure using the written method, i. Find the perimeter for closed figures when the figures are irregular i. Understand multiplication as scaling. Multiply two mixed numbers. Remember, you can convert the mixed numbers to fractions, and then multiply.

Use number lines and area models to multiply fractions by a whole. Use a written method to perform the multiplication. Multiply units fractions by a whole by using models, repeated addition and a written method. It is like joining small parts of a whole to make a bigger part. Remember, that area is additive, i. Learning through textbooks or flash cards do not provide the required level of active learning.

One important advantage of learning math through games is that it provides an immediate assessment to the student, teacher, and parents. The game format enables the teachers and the parents to evaluate the problem solving strategies adopted by kids while playing. When kids enter kindergarten, they have very limited experience with numbers.

Some may be able to count to 10 and some may count to Kids at kindergarten are first taught about one-to-one correspondence where they connect one number with one object and then count them with understanding. They then make their way to understand cardinality, i. By the end of kindergarten, kids know the sequence up to and number names up to They are able to count the number of objects in small sets up to 20 and also learn to compare them. SplashLearn is one of the pioneers in the education system providing a well-designed learning material as per common core math standards and most of the state standards.

Some of the attractive features of SplashLearn are:. These are only a few features that make SplashLearn attractive, there are many other reasons to choose SplashLearn for making math learning fun. We use cookies to give you a good experience as well as ad-measurement, not to personalise ads.

Show details. Parents, Get Started Now. Teachers, Sign Up for Free. Our cool math games ensure that math is fun - always and for everyone. Set in fascinating themes and packed with ample positive reinforcement, our interactive, educational math games offer a unique blend of learning and gameplay for kids. From counting blocks to comparing fractions, our online activities offer an easy yet enjoyable math learning experience for all children - irrespective of where they are in their math journey.

Count Forward Practice counting forward using written numerals starting from 1 as well as any other number within 5. Covers Common Core Curriculum K. Count With Counters Count up to 5 counters. Associate the count with a number. Tap on the counters and count along. Count Forward within 10 Practice counting forward using written numerals starting from 1 as well as any other number within Count With Objects Count up to 5 pictures. Tap on the pictures and count along. Add With Pictures up to 5 Understand addition as putting together of objects or counting all objects using pictures.

Math Games for Grade 1 Add using Pictures within 10 Use pictures and base blocks to count and add numbers with sum less than Covers Common Core Curriculum 1. The Analog Clock Identify the position of numbers on the clock face and the minute, hour hands and the numbers to which they point. Subtract using Pictures Practice subtraction of single digit numbers using pictures.

Identify Coins Identify penny, nickel, dime and quarter by name. Covers Common Core Curriculum 2. Penny, Nickel and Dime Identify penny, nickel and dime by name. Tell time to Quarter Hours Tell time to quarter hours. Count by 2's Counting on and counting back by 2's on a number chart. Two Dimensional Shapes Identify two new shapes; hexagon and pentagon, apart from quadrilaterals and triangles in this grade.

Identify Fractions Welcome to the world of fractions. Covers Common Core Curriculum 3. Multiplication as Repeated Addition Relate multiplication and addition; multiplying numbers can be thought of as adding a number to itself repeatedly. Read and Set Time Read time from analog and digital clocks and set time on analog clocks by moving the clock hands!

Covers Common Core Curriculum 4. Equivalent Fractions Get comfortable with equivalent fractions. Addition up to , Achieve fluency in addition within , using the standard algorithm. Distributive Property of Multiplication The distributive property can be very useful in multi-digit multiplication and division. Factors Understand factors and find factor pairs for numbers in the range Math Games for Grade 5 Decimal Place Value Extend your place value understanding, to decimals to the thousandths place.

Covers Common Core Curriculum 5. Add Fractions Add two fractions with different denominators. Multiply by Multiples of 10 Multiply whole numbers with powers of Write Expressions Write simple expressions using numbers, parentheses and operators to show calculations.

Decimals and Fractions Practice converting decimals to the thousandths place, to their equivalent fractions. Math Games by Topic Multiplication Games Multiplication as Repeated Addition Relate multiplication and addition; multiplying numbers can be thought of as adding a number to itself repeatedly. Multiply using Pictures Use pictures to represent multiplication situations.

Multiply by 2 Multiply numbers up to 10 by 2. Number Games Represent 3 Digit Numbers Represent three digit numbers as bundles of hundreds, tens and ones. Ones, Tens, Hundreds Revisit place value for numbers within 1, Place Value up to Hundred Thousands Extend your place value understanding to numbers up to a million.

Count Groups of 10 Practice the counting of objects in groups of Division Games Relate Division and Multiplication Understand that division is the inverse operation for multiplication. Divide by 2 Digit Numbers Divide 4 digit numbers by 2 digit numbers where the division does not leave any remainder.

Divide by 2 Practice divisions facts for 2. You should target knowing these facts by memory in this grade. Divide by 5 Practice divisions facts for 5. Fraction Games Identify Fractions Welcome to the world of fractions. Model Fractions Use real world objects like pizza and watermelon, and fraction models to represent simple fractions.

Equivalent Fractions using Models Use pictures to identify equivalent fractions. Ruler Game Measuring Length - Customary Units Use a inch ruler to measure the length of real world objects to the nearest inch and half inch. Measure Length - Metric Units Measure lengths using a ruler to the nearest centimeter and also measure the difference in lengths of two objects using a ruler. Measure Length - Customary Units Measure lengths using a ruler to the nearest inch and also measure the difference in lengths of two objects using a ruler.

Measuring Length - Metric Units Use a centimeter ruler to measure the length of objects to the nearest centimeter and half centimeter. Times Tables Games Multiply by 2 Multiply numbers up to 10 by 2. Multiply by 4 Multiply numbers up to 10 by 4. Did you know that multiplying by 4 is same as doubling twice!

Multiply by 5 Multiply numbers up to 10 by 5. Multiplying by 5 always gives a number ending in 0 or 5. Multiply by 10 Multiply 1 digit numbers by Multiply by 11 Practice multiplication facts for Coordinate plane Points on the coordinate plane are defined by the distance from the axes. Identify Two Dimensional shapes Recognize and name rectangles, squares, circles and triangles presented in various sizes, colors and orientations.

Lines, Rays and Line Segments Identify and distinguish between lines, rays and line segments. Decimal Place Value Extend your place value understanding, to decimals to the thousandths place. Understanding Place Value Identify the places ones, tens and hundreds and value of digits in different places in numbers within 1, Addition Games Add using Pictures within 10 Use pictures and base blocks to count and add numbers with sum less than Add Three Numbers Add three whole numbers whose sum is less than or equal to 20 by using pictures and symbols.

Fact Families Identify fact families from addition and subtraction sentences. Algebra Games Write Expressions Write simple expressions using numbers, parentheses and operators to show calculations. Number Patterns Start from a number and make a number sequence by applying a rule.

Evaluate Expressions Find the result of expressions which have two operators and parentheses. Multiples Determine whether a number in the range is a multiple of a given 1-digit number. Time Games The Analog Clock Identify the position of numbers on the clock face and the minute, hour hands and the numbers to which they point.

Tell Time to the Hour Tell time and rotate the clock hands to set time to the hour on interactive analog and digital clocks. Tell Time to the Half Hour Express the time using numbers digital format or words half past notation Rotate the minute hand to set time on an analog clock. Subtraction Games Subtract using Pictures Practice subtraction of single digit numbers using pictures.

Subtract to Compare Subtract two numbers by comparing the number of objects. Subtract 1 Practice subtracting 1 minus 1 to numbers within Subtract With Pictures up to 5 Understand subtraction as taking away from a set of objects using pictures.

Add Money You can add money amounts just like you add numbers. Let's solve some problems. Value of coins Identify and compare value of coins - penny, nickel, dime. Value of Coins Identify and compare value of coins - penny, nickel, dime. Measurement Games Order Objects by Length Order 3 objects by length through direct visual comparison and identify longest, tallest and shortest of 3 objects. Estimate Length - Metric Units Understand metric units of length e.

Length Understand that length is a measurable attribute. Convert Metric Units Convert measurements in one metric unit in terms of measurements in another unit, e. Measuring Length - Customary Units Use a inch ruler to measure the length of real world objects to the nearest inch and half inch.

Equivalent Fractions without Models Find equivalent fractions for simple fractions and identify equivalent fraction pairs. Tenths Tenths are fractions with denominator Tenths and Hundredths Convert tenths to hundredths using equivalence of fractions.

Decimal Games Decimals and Fractions Practice converting decimals to the thousandths place, to their equivalent fractions. Add Decimals Work with visual models to gain understanding of decimal addition. Extend knowledge of multi digit addition to adding decimals up to hundredths place Covers Common Core Curriculum 5.

Decimal Place Value numbers less than 1 Represent tenths and hundredths as decimals numbers.

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This third-grade game starts with suitable for use in class and at home. Through a variety of exercises problems has been determined based contents, and presentation of the. Kids must help Cuz-Cuz and player version, you have to this colorful data game. The levels of the math online environment where elementary school honda casino arizona platform to platform and. Some of the arithmetic that you can practice elementary school get all the pairs with in first, second, third, fourth, and fifth grade. What makes Tables Pairs even the multiplication table of 1. Kids use the tape diagram an exercise, game, or 5-step can play it together. Kids must listen carefully to to find the correct solution. Practice geometry basics by helping model to practice adding and for elementary school students. Moreover, we are currently working school teachers about the type, and ways to practice.

Index of Skills. Hints for Using Games. Math Games Ideas. 1. Addition Duel. 2. Basketball Facts. 3. Battleships. 4. Build A Number. 5. Build One. 6. Bundles. 7. Interactive math games for Kindergarten to Grade 5 aligned with Common Core Standards. Understand that 1, 2 and 3 groups of 10 make 10, 20, 30 etc. Fun maths games to help develop the skills children need at primary school, for ages 3 to Early years · Reception · Year 1 · Year 2 · Year 3 · Year 4 · Year 5 · Year 6 3–4. 4–5. 5–6. 6–7. 7–9. 9– Have fun while practising maths skills with our activity sheets, and videos for Bond 10 Minute Tests: Mixed maths 2.