starcraft 2 protoss game guide
Starcraft 2 protoss game guide newest las vegas casino hotel

Starcraft 2 protoss game guide


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Zealots can trade efficiently even with Spine Crawlers and Photon Cannons and then can go on to destroy workers, Queens, and tech structures until they are countered. The use of proxy Pylons is a key Protoss strategy. Mastering this mechanic is essential to your success as a Protoss player in Starcraft 2. Failure to use proxy Pylons appropriately will result in your rankings being ever suppressed as proper usage of these Pylons is necessary to be competitive as a Protoss player.

Whenever you go out to make an attack, you always want to bring a Probe with you. This Probe can be used to build Pylons at strategic points around the map so you can constantly warp in reinforcements when needed. You do not want just a single proxy Pylon but rather should build a number of Pylons.

This way your attack does not end if the opponent takes down the Pylon. It is a good idea to place Pylons in a straight line. If you are making a big attack, they do not even have to be hidden. They just serve as reinforcement points. As you push across the map, keep dropping Pylons. The Pylons in the back will allow you to warp in reinforcements if you need to retreat, while the Pylons in the front can reinforce your attack if you are having a lot of success.

While these five general strategies are a great place to start versus any of the races, some strategies work best or even work at all versus specific races. In the sections below, you will discover additional strategies and tactics specific to each match-up. Full Guide: Protoss vs Protoss Strategy. Protoss vs Protoss is definitely the most volatile of all the Protoss vs Protoss matches. On two player maps, you are asking for a quick loss is you try to expand early in the game. Even on large four player maps, economic builds can be risky.

The Mothership Core helps defend the early expansion in PvP, but only if the map is designed such that the natural expansion cannot be avoided on the way to the main base. Most Protoss players open with 1-base builds and only grab their natural expansion after getting some production facilities and units going to defend against the possibility of attack. Now, the rushes typically use a number of Stalkers and Zealots with support from the Mothership Core. The Mothership Core is able to take down Sentries and provide vision of the high ground, preventing defensive Protoss players from keeping out Protoss Gateway attacks with just repeated Force Fields.

Many Protoss players delay their Observer a little later than usual in order to get out a Mothership Core, which makes the timing for Dark Templar rushes more effective than ever. When you consider extra DTs can be converted into Archons and Archons are great against Zealots and Sentries, the Dark Templar rush is a low risk strategy.

In the mid game, Void Rays are an excellent Protoss vs Protoss unit. With Prismatic Alignment, they can take out Stalkers and Robotics tech units with ease. Adding on Stargates in the mid game also makes the transition into Tempests in the late game easier.

Heart of the Swarm has significantly reduced the effectiveness of the Colossus with the introduction of the Tempest. The Tempest is the strongest counter to the Colossus in all of Starcraft 2, so as soon as one Protoss player gets a few Tempests, there is no point in the opposing Protoss player to get Colossi.

However, until Tempests are built, Colossi are great versus Gateway units, allowing for a several minute window of weakness if one Protoss player can surprise another with Colossi before the surprised player can get out a Fleet Beacon and Tempests. Full Guide: Protoss vs Terran Strategy.

Protoss vs Terran can be very aggressive in the early game. Protoss players in particular are capable of putting out a lot of pressure within the first few minutes of a game. The Protoss is at no real threat of attack from the Terran early in the game unless the Protoss does not get any units or does not get out detection.

A single Stalker is able to outmicro a large number of unupgraded Marines, so all you need is a Stalker to protect yourself from Terran rushes. This of course assumes excellent micro. A bit later in the early game the Protoss can be vulnerable to Widow Mine rushes, so be sure to add on detection early. Protoss players can make great Gateway and Robotics-based timing attacks if the Terran player tries to play too economical i.

Terran players on the other hand are particularly strong at this phase in the game when they perform large drops in the enemy's natural expansion or main base. Before Blink, these drops can inflict crippling damage and by the time reinforcing units arrive, the Medivacs scoop of the units and Ignite Afterburners back to safety.

The late game of Protoss vs Terran is a war over army balance. Terran armies consist of bio units backed up by Vikings and Ghosts. As a Protoss player, you need to alter your unit production based on your opponent's army composition. If the Terran gets a lot of Vikings, cut back on the Viking production and focus on ground units. If the Terran gets too many Ghosts, increase your Colossi production.

The late game of PvT is a balancing act. Full Guide: Protoss vs Zerg Strategy. Most Protoss players report being the most confident with their Protoss vs Zerg strategies. The Forge Fast Expand build provides a safe opener for Protoss players to use against Zerg on literally any map, giving Protoss players an initial gameplan whenever they see a Zerg opponent.

Protoss players rarely act aggressively towards Zerg in the early game. The reason is that Zergling run-bys can cause a Protoss player to lose the game. Zerglings can ignore Zealots and focus on Probes. They also can stand up to Stalker fire easily when it is just one Stalker trying to take down a Zergling due to the Stalker's low DPS, especially against light units.

Pushing out early leaves the Protoss vulnerable to these Zergling attacks. There are many timing attacks available for Protoss in PvZ. Zerg players that focus heavily on economy are weak against Gateway and upgrade-centric timing attacks.

However, once the Zerg's gas intake increases significantly and the Zerg moves to layer tech, pure Gateway army compositions lose their effectiveness. Hydralisks, Swarm Hosts, and even Mutalisks in large numbers will destroy Gateway-based armies. Mutalisks can be shut down by Phoenix, Archons, and Stalkers. Zerg players have the hardest time stopping full Protoss air armies. It is very hard to gather all the resources and survive the initial onslaught to get up to this unit combination though.

Over time, we will be adding links to specific guides for more Starcraft 2 Protoss strategies. Bookmark this page and check back regularly for future Protoss updates and strategies that will be added to this section of our site. Sign up for my Free Starcraft 2 Mini-Course where I reveal my best strategies not seen anywhere on this site!

To prevent clutter on the navigation bar, this section on Protoss strategy has been broken down into the following five sections: General Protoss Strategies Protoss vs Protoss Strategies Protoss vs Terran Strategies Protoss vs Zerg Strategies Additional Protoss Strategies Click any of the links above to jump to the section on the particular strategy you are looking to learn more about.

Timing Attacks The Protoss race excels at timing attacks that hit in the early portion of the mid-game. Fast Upgrades Another good general Protoss strategy is getting out fast upgrades. Oracle Harass Another popular Protoss strategy particularly against Terran players is the Oracle harass.

Warp Prism Play An alternative strategy you can use for harassing the enemy with the Oracle is harassing the opponent with the Warp Prism. This gives you a unit composition which works very well against enemies who is going all-in on Zealots or Zerglings. You can use Force Fields to block enemy melee units and pick them apart from afar. The only downside with this build is that you will be vulnerable to very early rushes.

If a Zerg goes six-pool he might have Zerglings to your base before your first Zealot is done. I highly recommend that new players just use this build. It can be exciting to rush, but the degree of unit management required for that is often too much for new players to handle. This is a simple build which results in a good economy and helps you build up your macro-management skills. This is a very aggressive rush build. This build is more effective against Zerg and Protoss on small 1v1 maps.

It can also be effective on medium size maps with 4 spawn locations so long as you start scouting early preferably with the scout that builds the pylon at 8 supply and are able to find your opponent. Some players will make up for the size of the larger maps by building the gateways physically closer to the middle of the map, which is effective but requires that you plan ahead and send out probes very early to build the structures.

Doing this will also really tip your hat to the opponent, since your opponent will be more likely to see your structures early on. Terran can give you problems with this build if they have their wall-in going. And if your opponent sees what you are doing and puts a Bunker in the wall-in you could really be in trouble. It is very easy to become so obsessed with your rushing units that you forget to build new units for reinforcement. Are you new to Starcraft 2? Do you want to learn how to play the Protoss well?

This Protoss strategy guide will help you get the hang of the basics. Page content.