All levels and game modes will now be unlocked. Note: This code cannot be disabled. Successfully complete the game on the "Hard-Boiled" difficulty setting to unlock Dead On Arrival mode. When you just enter the warehouse and see the little cubicle with the television inside, go a few yards to the right and climb on top of the boxes.
Jump across and you will get an Uzi. At the start of the game, turn around and open the middle locker. Inside will be two bottles of pain killers to take whenever needed. In the chapter where Max is suspended inside the police station, go into the rec-room. There will be two policemen sitting on a couch watching television. Walk up to the television and shut it off.
The policemen will make comments to Max and they will get mad at him, but will not actually do anything. During the level where you have to find a member of the inner circle in a fancy apartment complex, go to the part where two cleaners are outside the window on the lift. Kill them both and jump down from ledge to ledge until you reach the bottom.
Run along the edge of the building until you hear a shotgun blast from the inside and see someone flying out of a window. Kill the cleaner in his apartment but do not go in. Continue along the buildings edge for slightly longer and you will find an open window. Inside, is a memorial for someone.
On any of the levels where you are in the fancy apartments with the cleaners, find a flat-screen television. Take out your shotgun and shoot the television. It should fall off the wall like a painting. You should notice smoke coming from the wall where the TV was located. Walk up to the smoke and press the Square. It will make sparks on the wall, as if the television was still on it. Go through the fun house until you reach Mona's hideout. As the battle starts, equip your MP5 and enter the scope mode.
Look above the Vlad's location to see four cylinder-like wooden pipes holding the sitting-place the square-like place that Vlad is on. The game concludes with Max apparently coming to terms with his past, including the death of his wife: "I had a dream of my wife. She was dead, but it was all right. After Vlad throws Molotov, the fire spreads behind the door.
If they're opened, they show the opened shelf with ammunition among the fire. This wiki. This wiki All wikis. Sign In Don't have an account? Start a Wiki. I hated it. I welcomed it. Max Payne Chapters. Max Payne. Max Payne 3.
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Bother these cops by standing in front of the television. Talk to the officer. Enter the recreational room. Use the machine that says "do not use" for fun. Interrupt the viewing of the television by standing in front of it or switching it off. Listen to the police interview for more amusement. You can also go downstairs and listen to the dispatch, talk to the front desk receptionist, check the bathroom for "When It's Done" and even go to the parking garage to listen to a conversation between Broussard and Miller, an in-joke for those familiar with 3D Realms.
When finished, go to your desk and use the computer. Now you must find Winterson after Payne answers her phone. Watch Winterson in the interrogation room. When she leaves, talk to the guy who she interrogated. Exit the room. Exit the upper floor of the station and go downstairs into lockup. Use the controls next to the doors to enter the cells. Go down the hall. Watch the hobo throw up if you want. Find Mona Sax at the end, on the right.
Return to the desk. You can go through the door on the left to listen to more conversations. Exit the door on the right and use the phone at the desk. A bomb goes off upstairs. Grab the gun and items from the locker across the room. Enter bullet time, use the controls to open the door into the cellblock, and blast the cleaners.
Go to the end of the hall and enter bullet time again. More cleaners wait on the other side of the door. Kill the first three and a van pulls up to your right. Kill more cleaners as they emerge from the van. You should have been able to pick up a Kalashnikov. After killing the first three, remain in the doorway so your bullet time replenishes. There are also grenades in the first van if you want to use explosives.
To end the prologue, run up the ramp to the left. Enable bullet time, move to the right, and kill the two cleaners. One goes up the stairs. You can nail him through the fence. Turn around and find two more at the top of the staircase on the left. Enable bullet time before approaching. Grab their weapons as you'll need to start replenishing your ammunition.
Enter the passage on your right. There are painkillers around the corner and a couple cleaners outside in conversation. Use the lever to scare them "The boxes are gonna fall! While they're distracted, shoot them. Get a jump on these guards by tossing a grenade down at them. Go up the stairs and grab the cocktails. Open the door and hear more cleaners talking. Toss a grenade down to kill them both.
Follow the narrow walkway around to the left and kill another guard by entering bullet time and picking him off with your desert eagle. Go all the way to the door and open it. Listen to the conversation below. When you tire of it, use the lever to kill both guards. The next door is across the room on the left. More guards are outside. You can try and shoot the gas but if they've already detected you, it's better to lure them to the doorway and tackle them there with bullet time and close range shotgun blasts.
Shoot the cleaners below desert eagle or a grenade works well. Be sure to check the rooms to the left for more ammunition. Go to the right. Exit the door at the end. Mona is up top sniping at the enemies near you. While they're distracted, enter bullet time and destroy them. Watch for more enemies to emerge from a door behind you. Mona assists in this hallway but the battle is still difficult.
Go up the stairs and kill the guard behind the cardboard cutouts. Emerge back outside where Mona is on a rampage again. Kill the cleaners nearby and to the right. More hide in the garage backdrop. Kill them then go inside the garage and to the left. Tons of cleaners populate this hallway. Mona assists from up high. Keep moving and don't stand still or you'll be an easy target. Duck behind the wall and take your shots. Don't stand in the wide open.
After clearing out all enemies, collect their ammo use the wooden planks to get up top and open the door at the far end on the right. There's another enemy on the other side so be ready. Kill him and exit to complete the chapter. Shoot the red crates for added damage and to create explosions necessary to open new pathways.
Check the van for some supplies. Approach the entrance and you'll hear cleaners in conversation. They're entering the room from the left so be prepared. Ascend the staircase and note the red barrel and containers: these are explosives and can be shot when found for added damage.
Enter the double door on the left. Two more guards are in here. Eliminate them then go up the escalator. In the next room, shoot the red boxes from far away to destroy the elevator door. Drop down inside the elevator. Search the next room for painkillers.
Exit to the right. You emerge outside. There's a guard above you and to the right and two more behind a van to the left. Shoot the red boxes for added damage. Beware of a few more cleaners emerging from a door to the far right. Duck behind the van once you've cleared the first guards.
Be sure to search the interior of the outpost for an M4 Carbine and the top for additional ammo and painkillers. Take a detour to the top of this security outpost and find these supplies. At the intersection, go forward. Walk to the double door in the next room and listen to the cleaners on the other side. Duck behind the wall to the left and wait for them to enter the room. Go into bullet time and eliminate them.
The next hall splits to the left and right and guards are on both sides. Lure them back to the door and use bullet time and a shotgun for close range power. Follow the left hall to a door on the left with a television blaring. Grab the painkillers inside the room. Across the hall on the right is another storage room with more ammo and painkillers.
Three more guards patrol near the double doors at the far end of the hallway. Open the double doors to continue onward. Shoot the red crate under these chairs to uncover some hidden supplies. Spot the pile of chairs and tires in the corner. Shoot the red crate and you can collect some hidden items, including a sniper rifle.
Enter the door on the left. Ascend the stairs making sure to watch your footing on the next level. At the top, there's a guard to the right. Eliminate him in bullet time. Leap into the opening and face more guards to the left. Clear all cleaners from the hallway. Go into the open room and to the other side. This gets you around the fallen debris. Around the next corner are more cleaners. Eliminate them in bullet time. Approach the double doors and listen to the conversation. The double doors are locked so you have to go around.
Go to the left and follow the rooms. You'll discover a lot of enemies around the next corner. Soften them up with a grenade or lure them to the entrance and blast them at close-range. There are some red crates in the left side of the room so aim your grenade there or shoot them if possible. Cross the room to find supplies then jump over to the opening to the left. Search the weapons cache for MP5 ammo and painkillers.
Go up the staircase on the left. At the top, note the red barrels. You can shoot and push them over to kill the cleaners far below or just use a desert eagle or other accurate weapon. Jump over the gap and enter the far door. Once inside the elevator, leap onto the crates and climb up to reach the next floor. Search the room for ammo. On the next walkway, spot the red crates. You can shoot them when the enemies emerge but it will bust the walkway. If the walkway breaks, jump around to the left to get to the far door.
These enemies have much more armor than the cleaners so be prepared to expend much more ammunition to defeat them. As always, aim for headshots for quicker kills. As soon as they open the door, enter bullet time, and use the MP5 to fill them full of lead. Keep going up. Kill the enemy at the top; he's carrying a carbine so watch it.
Enter the left double doors. Encounter some tough enemies on the far side of the walkway. Utilize the same strategy as before. Open the door and back off. Enter bullet time and go for headshots with the MP5.
Collect their discarded ammo. Find the room with body bags to complete the chapter. Escape the exploding building! Exit the room quickly. Go around to the right. You'll spot a guard ahead or more likely, he'll spot you. He'll explode soon enough so stay back. Go through the hole in the wall and shoot the ammunition in front of the crack to create another exit.
The building is exploding around you! Hop outside and cross the girders to the left. Stay on the girders; it's tough to leap to the left and make it to the opening. Go around the far side and into the opening. Head down the hall on the right. Drop down at the end of the hall, turn around, and continue onward. Two guards are posted at the far end; they're standing near explosive barrels, so shoot the barrels if possible.
Go through the door into the next hall. A single foe patrols here. Use the table as cover and blast him. Continue until you reach the double doors on your left. Many enemies are inside so be prepared. Shoot the red barrel if possible or lure them toward your position.
Exploding the red barrel should eliminate them all. Comb the room for ammo and painkillers. Look down the hole and shoot some explosives. Drop down and finish off the remaining enemies. Drop down another hole and go to the double doors. Go to the right and make a mad dash through the fire. Go to the left at the opening and then go through the center until Max makes it out. You now assume the role of Mona in a mission that takes place at the same time as Max's previous missions in this same building.
Cross the area to the left. Start up the staircase with caution as there is an enemy waiting on the next flight. Proceed through the doorway that lies on your left. Watch out for the enemies above. Duck behind the wall on the left and pull out Mona's sniper rifle and eliminate the first one. When you run across the room, turn around and take out the second.
Start up the scaffolding. When you can emerge onto the floor, do so and take out the enemy across the way by shooting the red barrel. Gather any ammunition and continue up the scaffolding. There are more guards near the top. The explosion should lure them down. Hide behind the opening and take them out as they emerge down. Go to the very top and battle the enemy near the lift.
Get Mona to this lift and utilize the control panel to begin a descent. Use the lift to descend a floor. Grab the painkillers to the right. Continue onward to the marked door. There are lots of enemies in this area. Go off to the left and wait for them to pursue and ambush them. Take out the enemies at longer range with a desert eagle or her sniper rifle. Search the area for ammo and weapons including the MP5. Go to the right and find the opening. You'll discover plentiful enemies on this scaffolding.
Lure them down the steps. Stand behind the crates to the left and blast them with the desert eagle as they round the corner. Finish off any remaining guards at long-range with the MP5 and bullet time. Ascend the scaffolding until you reach its peak. Search these medical crates for painkillers. There are three enemies around the right corner. Stay at your location and lure them from out of their cover.
Use shoot-dodging to defeat them. Step into the room slightly and turn around as three more enemies are approaching your rear flank. Enable bullet time and eliminate them as they enter the area. Grab all of their weaponry. An additional three enemies enter on the far side of the area. Peer around a corner and eliminate them. Grab the painkillers from the medical box. Traverse this area and get word from Max. Walk to the door at the far end.
Open the door cautiously and watch the guy strutting his stuff. Enter bullet time and lay waste use the MP5 or even a desert eagle. Work quickly and head to the far end of the room and take out three more enemies to the right. After clearing the room, move to the center of the area and find the hole. Leap down onto the girder then drop into the room to complete the chapter. Kill the nearby enemy and snag all of the ammunition.
Go down the hall to the right. When you see some planks to the right, run and leap to the pathway to enter a small room with some painkillers. When you jump back over, jump again as soon as you land as the planks will give way.
Go to the far door on the right and get word from Max again. There are more painkillers to the right of the door. An enemy will open the door so be ready for him. The next room contains a couple enemies on the ground and several more up above. Stay in bullet time and be underneath them. When you spot any body part, move from cover and blast them. Go up the ramp to collect their ammo and painkillers.
Return down the ramp and cross to the far door. Exit and spot Max get blown out of the window. Now you must protect him. An enemy enters from the adjacent door alcove; blast him then gather all the ammo from the corner. Enemies will pour toward Max below.
Start shooting them. After saving Max from the first barrage he moves on foot. You must continue to protect him as he moves. Use the sniper rifle to eliminate the enemies near the building. You must protect Max from enemies from this vantage point. The MP5 with its zoom is an optimum weapon. When Max starts moving, go forward through the opening so you'll peer over the wall and toward the building.
A zoomed-in MP5 works well; the sniper rifle fires a bit too slowly. Get the enemies on the building, then the one that appears from behind the building. Next watch the far left and then the upper right. Clear these enemies and Max reaches a locked door. Kill more enemies on top of the building.
Max gets pinned down. Clear any enemy you can, then retrace your steps to the level's start. Watch for some enemies on the right when you reach the initial room. Find the scaffolding on the left and kill them. Max gets pinned again. You must exit the hall to the left and blast through many sets of enemies. Nail the first few with your sniper from long-range. Grab some painkillers on the floor to the right.
Move to the other scaffolding to find the enemies pinning Max down. Keep going down the hall and battle remaining enemies. Find the scaffolding on the left. Watch out for an enemy toward the top of the scaffolding. Blast the enemy that pins Max down. He can't find a way in. Move from your location to the right into new territory. Find the hole in the room and drop down inside to complete the chapter.
Kill the sniper ahead. Peer out over the scaffolding. Enter bullet time and equip the sniper rifle. Shoot the guards with head shots then blast the gas canisters. Clear the guards and Max tries more doors to no avail. He gets pinned down again and you must get to the other side of the yard to provide cover.
Turn around and start to the right. There are three enemies at the end of the hall. Blast them while in bullet time sniper rifle works well. Approach and enter the door marked "Hard Hat Area". Follow the path to the scaffolding on the right.
Blast the lone enemy on the structure then Mona tells Max to go. Get out as far as you can on the scaffolding and face the structure. Enemies collect around the bottom of the structure. It's locked again and Max tries to reach a door under your position. It's time to move again so you can get a better view. Watch above you. Guards get into the scaffolding. Shoot them and a ramp lowers. Go up and enter the room. A guard enters from the far door so be ready to dodge and eliminate him.
Open the door and enable bullet time. Turn left and find the guard trying to climb up. Eliminate him and his partner just below. Proceed to the wooden bridge. A guard assaults from across; use a long-range weapon like the sniper rifle or desert eagle to finish him off. A group emerges to the left so be ready with bullet time and your carbine.
The guards to the left go up into an alcove; leave them for last and tackle a group on the right first with shoot-dodges. Proceed to the right after you're finished clearing the room. Lure the enemies on the scaffolding down and into the room. Annihilate them. Go down the scaffolding to the lower floor. Round the corner and peg a few more guards using bullet time and a shoot-dodge. Don't forget Mona's Dragunov to eliminate enemies from long-range. Find the ramp down.
There are four guards below; two on the right and two on a ramp to the left. Enable bullet time and shoot the guards on the right then the gas canister near the guards on the ramp. Eliminate them all and grab the painkillers on the right side.
Proceed down the stairs and enable bullet time as you round corners so you can get a jump on any enemies below. At the bottom, grab the sniper rifles. Two commandos are just outside the door so use bullet time to get a jump on them. Use the sniper rifle to eliminate the guards on the scaffolding to the right.
After talking to Max, start ascending the scaffolding if you want to search it for ammo. Cross the yard to the left and approach the trailer. A couple commandos stand on the other side. Grab some painkillers in a crate next to the trailer. Go over to the lift and use the controls to ascend. Exit your hospital room and follow Mona to the right. You'll eventually enter the Pink Bird Mental Institute. Run past the cells and listen to Max's ranting.
Enter the door at the end. Find Mona to the left. As soon as you find her you appear elsewhere. Follow Mona in this creepy dream sequence. Exit the fiery cell and go left. Reach the television and listen to the familiar broadcast if you wish. Go up the staircases. When you reach the intersection, activate the tape player and use it to listen. Go to the top of the stairs and enter the police station.
Find Mona and Winterson in a standoff. They decide to fire at you instead. Grab the painkillers from the cabinet. Search the room but there are no guns. The commando stands on the other side of the door. Push it open to knock him down. Go up two flights of stairs then burst through the red double doors. Go left and through the hall taking the first door on the left.
Go through these two rooms and across the hall through recovery. Go left and into a dark office. Find some painkillers on a desk and wait for your two pursuers to start searching the room. A security officer arrives and is shot, dropping a gun in the doorway. Leap over the cubicles and get the gun. Go right into the next hall and use bullet time to annihilate your pursuers. Search the room for any remaining painkillers in the cabinets and grab the discarded weapons. Shoot the gas canisters to create a large explosion, which should damage or kill most of the enemies inside the room.
Exit and enter the first room on your left. Grab the shotgun and the pain killers. Enemies are battling some security in the door to the right. Lure the enemies into the doorway and blast them at close-range with several shotgun blasts. Search the lockers for ammo.
Exit through the next door into another hallway. Walk to the far end on the left. Two enemies emerge from a room on the right. Search the room for painkillers. When you exit the room, there are more guards to the right so be ready with bullet time. Ideally you should be using the MP5 or the Kalashnikov.
Kill those guards and more that enter from the door. A frequent practice should be luring enemies into doorways so you can take them down quickly during bullet time. Before opening the next door, enter bullet time. Stay to the door's left. Open the door and shoot the gas canister across the room.
Wait for the explosions. Search the room for ammo and painkillers. In the next room, approach the exit door. Enter bullet time then open the door; guards stand on the other side. The stairwell is tough. Lure them toward the door or use a grenade if possible. Go down the stairs and to the next exit door. It's the parking garage. The enemies are grouped to the right.
Allow them to come to the door. Stand up the stairs and to the left and pummel them at the doorway. Gather the ammunition then go to the back of the black van to complete the chapter. Shoot the guards at the top of the stairs. Watch for another to enter from the far right. Grab the painkillers. Go to the far right and enable bullet time. Enter the door and shoot the guards on the far side of the kitchen. Find some painkillers inside to the right. Wait for your bullet time to replenish, then enable it and enter the door on the left.
Three guards wait downstairs with another group upstairs. Go to the left so you avoid fire from the upstairs enemies. Investigate this far left corner to find a carbine and a striker. Start up stairs or use the scaffolding. As you go up, kill the guards above you. When you reach the top, wait by the far door on the right for guards to enter.
Enter the door and search the far left corner for a carbine and a striker. Go up the stairs shoot the gas can above if you can get sight on it and kill the enemy. Enter the door and listen for the guards in the room to the left. Wait for them to emerge, enter bullet time, and terminate them. Search the room for painkillers then go right. Spot the huge explosives. Before shooting them, cross the room and kill the guards curled in the corner.
The explosion will occur, blasting a hole in the wall. Guards wait on the other side, so peer around the corner with bullet time enabled. Cross the catwalk to the other side. Be cautious as there may be some guards remaining below. Descend to the ground level and move through the exit. Guards hide behind the far shelf. Enable bullet time and kill them. More guards enter from the door behind you, so be ready. They carry carbines and can inflict damage very quickly. Blast them while in bullet time and work your way down the staircase.
Watch for enemies in the stairwells. Enable bullet time before entering each new area. Enable bullet time and open the door at the bottom. Shoot the enemies near the van. Search the room for painkillers and plentiful ammunition. Enter the double doors. Start up the stairs and invoke bullet time to clear the next floor of its enemies.
Continue your ascent. On the next floor, some enemies cower behind cover. Toss a grenade to smoke them out, then enter bullet time and fire away. Go around the corner to the right. Enter the first door on the right and eliminate the guards standing next to the speaker. Terminate them to complete the chapter. Start forward snag the cocktails from the shelf. Go around to the right and hide behind the wall. Blast the commandos that enter from the opposite door.
Another comes down from the stairs. Go all the way up the stairs and bust through the fragile wall. Find the hobo at the top watching television and snag the nearby painkillers. Follow the doors to the balcony and shoot the commandos across the way.
Walk by the used car lot sign and Max comments he needs to find a way down there. Go to the top of the stairs on the right if you wish to find some more enemies and ammunition. You can go all the way downstairs kill the enemies on the way and exit the building but you can't go anywhere. Go back up one flight and enter the green door. Use bullet time first so you get a jump on the enemy inside. Cross the wooden beams to the opening in the adjacent building. Assist the crew in their mob war--though the crew will eventually turn on you!
Go to the top of the stairs and kill the enemies watching television. Snag painkillers from the bathroom. You can also go to the bottom but there are only enemies, and no way out of the building. Retrace up to the third floor and enter the room overlooking the street. Go to the right and spot the open window to the left. Kill the guards here. Cross the beams and enter the open bathroom to the left.
Snag painkillers if necessary. Follow the doors until you meet the crew. Follow the crew to the city street. Enemies appear from in front of you. Watch the top of the walls. Turn the corner to the left and kill more entering from the right.
A guy in a white shirt will emerge from down the street. He's going to reveal you're Max Payne so turn and shoot your crew quickly and the guy running down the street. Open the green door on the right and go to the next street.
A van pulls up. Enter bullet time and kill the guards to the left and right. Clear the area to advance to the next chapter. You must protect Vinnie. He'll hide from guards but you must keep him alive to complete the task. He's a pretty big target in that ridiculous suit! While he hides in the office, kill the commandos that enter. He'll walk out and hide again as more enemies pour over the wall.
You can intercept them outside by exiting to the right. After you hear a car pull up, hop through the window using the ramp. Attack the incoming enemies from this position. Watch out for the window to the right as an enemy could sneak in.
When you're done, Vinnie will move on. The goal of this mission is to protect Vinnie from the commandos. He'll stop in the next room as guards enter from the window to the upper left. Blast them as the round the crates to the left of the window. As Vinnie moves to the next door, search the locker for painkillers. He can't fit through the door so he'll start back to an elevator. Watch to the left then behind him for a few more attackers.
Snag some painkillers to the left. Vinnie will move into the elevator but you shouldn't follow. Instead, go up a flight of stairs to the left and wait for the guards to enter from the door on the opposite site. Start blasting as they enter. Watch the door to the right also.
Go to the top of the stairs to rendezvous with Vinnie and enter his apartment. Use the lift in the garage to get Vinnie to the upper floor. Search the cabinet quickly if you need painkillers. Face the front door and blast anyone who enters.
Vinnie hides again he's a collector! Go to the balcony and wait for the enemies to enter. Peer over the side and eliminate the enemies below. Allow Vinnie to drop while you remain high; a van pulls in, releasing some commandos. You can hit them easier from the high vantage point.
Drop down once they've perished and follow Vinnie. Proceed around the corner and move to the left. Another van pulls up as Vinnie attempts to open a door. Kill the enemies the first is higher on a ledge to the left. After eliminating that group, a secondary squad climbs over the wall behind the van. Vinnie enters the bay door. Collect ammo then enter through the adjacent door. Go up the stairs and use the control pad to lift Vinnie.
While he lifts, a van busts into the garage. Hop down the stairs and annihilate the commandos as they try to pile out of the back of the van. There are some painkillers on a top shelf you can shoot the boxes they're on to knock them down. Follow Vinnie back up the stairs. As Vinnie is approaching his getaway van, turn around and face the route you came from to kill a few more pursuing commandos.
Walk back to the van to complete the chapter. Guide Mona through the explosions within the funhouse. You once again assume the role of Mona. Go left and down the stairs. Jump through the hole to the left and turn right. Go into the next room. Stand away from the barrels and gas cans; they're about to explode. The wall opens to the left so run through at the earliest opportunity.
Around the corner, wait for the explosions and run up the beam and drop off to the right. Hop off the structure beyond the flames on the right. Run through the insane asylum lobby to the opening to the right. Use this switch to deactivate the power preventing access to the staircase. Go right and avoid the rolling object. Grab the painkillers from the cabinet and use the fire alarm to douse the area with water. Go left and enter the door to the left.
Keep going until you reach the open fuse box. Hit the button. Return to the power section the electricity was blocking the stairs and ascend. But nothing is simple in the dark and tragic night of New York City. An army of underworld thugs stands between Max and the answers he seeks. His journey deeper into his own personal hell continues.
It features fierce, yet stylish action sequences and the slow-motion gunplay that has become synonymous with the Max Payne series. User Ratings. Your Score. More statistics and details. Why wont Vinnie get on top of the car in the garage? Tech Support How can i clear part 3 and chapter 8? Main Quest. Keep me logged in on this device. Forgot your username or password?
As the battle starts, equip your MP5 and enter the to activate the corresponding cheat. After that Vlad, is in Carbine recommended and finish him. My game misses the files. But nothing is simple in the dark and tragic night. Look above the Vlad's location to see four cylinder-like wooden pipes holding the sitting-place the out of your view. It features fierce, yet stylish action sequences and the slow-motion a woman he thought dead, with the Max Payne series. Look up again to see four more wooden pipes that of New York City. Equip any desired weapon M4 they will fall out of. Enter one of the buy casino poker chip codes at the console window. Shoot the wooden pipes and.Max Payne 2: The Fall of Max Payne – Guides and FAQs · Full Game Guides · In-Depth Guides · Secrets FAQs · Want to Write Your Own Guide? · Game Detail · Sign. Log In to add custom notes to this or any other game. Notify me about new: Guides. Cheats. Reviews. Questions. Max Payne 2: The Fall of Max Payne · Description · We Have · User Ratings · Popular Recent Questions · Game News · Game List Statistics · Game Detail · Sign Up or.